PM3.6 - Donkey Kong - Subaction - TurnRun
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Stats
IASA: |
None |
Subaction Index: |
0x12 |
Scripts
Main
- AsyncWait(14.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(28.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 15.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(13.0)
- SoundEffect1(231)
- SyncWait(2.0)
- SoundEffect2(2790)
- SyncWait(3.0)
- SoundEffect2(2790)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }